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Monday, February 24, 2020

HOTT 52 - Battle 5 - A Final Desperate Battle

Battle 5 was fought over the weekend. The more I play, the more that setup finishes more quickly, and I remember the combat factors a lot more now. Less referring to the sheet and rules. However, each game finds me asking questions and I have a question from this week's battle below. But first, let's get to the action!

I generated both armies randomly. Both armies would consist of mostly militia and a few regular forces.

Humans
General - Sp x1
Spear (Sp) x3
Warband (Wb) x2   
Shooters (Sh) x4
Knight (Kn) x2
Orcs - defending
General - Wb x1
Warband (Wb) x3
Hordes (Hd) x2
Shooters (Sh) x3
Spear (Sp) x4

I thought about substituting fantasy elements (like Aerials, Magicians, Cleric, etc), but a toss of the dice said that wasn't happening.

 

I'm painting those Saxons as fast as I can to complete my Human warband elements. Hopefully they'll be done for next week's game! I don't like empty stands!

The Orc Warchief, Ib'Nuzgran, lines up his troops as a solid bunch.  He details a warband to remain behind in case the sneaky humans try to send a detachment down the road to sack their stronghold! The human commander, Major Nesbin, sees an opportunity and details his Knights to head down the road and see what trouble they can cause.

 

"Goblins to the front!" Ib'Nuzgran roars! The goblins rush ahead of the whip cracks from the orc sergeants, eager to taste human blood! Nesbin, seeing an opportunity to rain missile fire on the hordes, has his Shooters fold inwards as the goblins approach. The treacherous goblins then turn towards the wings, and Nesbin regretfully moves them back to keep the line intact.

Behind the goblins, the Bestials move forwards towards the approaching Human army.

 

The Human Shooters do their job, launching a hail of arrows on the exposed hordes. Their courage melts like snow in the sun and the goblins run away, ignoring the curses of the Orc sergeants. The lines draw close and then rush to attack! The Orc Warband drives through the Human lines, pushing their opponents back and pursuing with bloodlust!

 

Meanwhile, the Knights head down the road to see if they can sack the Orc stronghold. The warband left behind to guard it takes up a position in the woods near the road. The Knights are reluctant to take their hoses into the woods, so one element attempts to distract the Orcs while the other group of Knights attempts to swing around. Unfortunately, being so far away from their commander, it is hard to keep their attack organized! The Knight's attack falters as they delay in how to best approach the stronghold. (The distance is greater than 600p to their commander and the Kn are behind an impassable hill with woods - it requires 2 PIPs to move each element, instead of 1. With the battle focus on the line, as you'll see below, this is as far as the Kn got. If only the humans had a couple of better PIP rolls...)

  

The battle's momentum swings towards the Bestials as the Human attackers are pushed back or destroyed! However, the impetuous Orc Warchief breaks off from supporting his warband to attack the nearby Human Shooters. Recoiling from the Human's counterattack, the Orc Warlord finds himself behind the other Orc Warband, out of position should the Warband be forced to recoil! Lucky for Orcs, the warband fights on.

It turns grim for the humans. Only a Blade, the Majorand his command of Spears, and two Warbands remain of the line of Human attackers! The Bestials line is mostly intact and howling for human blood!

 

Nesmith sees an opportunity, however, and orders a desperate charge! The warbands and shooters surround the Orc Warchief and press the attack. The Warchief falls! The Bestials, disorganized and demoralized, retreat from the battle and their encampment. (6v1 in favor of the humans almost always guarantees a victory, as it did in this case. The odds were good for the humans for this bound, but had it not gone well, the Orcs were looking well on the way to victory.)

Humans win versus Bestials (Orcs/Goblins) (8 - 10G)

The Orc General didn't have many options when his surrounding elements were defeated, leaving him exposed. It was a close battle and with the Human line as wrecked as it was, there were going to be a lot of overlap situations when the lines closed again.

So my question came about with regards to when one element moves into contact with an enemy. For those of you who don't play HOTT/DBA (Hordes of the Things game is derived from the historical wargame De Bellus Antiquitatus), how elements contact each other and then "conform" (line up so that the elements are square with each other) is a whole set of precise rules - written in what is known as "Barkerese"! For comparison, the language (and organization) of 1st edition Advanced Dungeons & Dragons is similar to DBA/HOTT. 

My question came to who had to conform to whom, when a group contacts a group, and if supporting elements (elements in the 2nd rank that can add to the combat resolution of the elements in the front rank) also conformed. I ruled at the time in one way, but after a quick (and slightly embarrassing) newbie question/discussion posted to the HOTT Facebook group, I reread the rules and now I understand - when a group contacts a group, the conforming applies to the entire group, including supporting elements.

My shorthand for remember this is: Moving group conforms to standing group, single elements conform, otherwise, check the rules! It works for me... 

The other thing I (re)learned is that when moving through Bad Going, you move a group as a single column, or if you want to keep a line, those elements in Bad Going move as individual elements. It didn't come up this game, but has happened in previous games and I had forgotten that.

That's what I'm really enjoying, is this relearning and learning of little bits and elements. It feels just like AD&D/OD&D in that regards, and that just makes me happy.

On to Battle #6 next week!

Sunday, February 23, 2020

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Thursday, February 20, 2020

Music Data Mining - ScanLibs

Music Data Mining

A10 Cruiser Tanks For The Desert


I have been really slack this year when it comes to fresh gaming output. I had the big burst of Italian Wars at the start of the year which burnt me out a little, so with this year's Analogue Hobbies Winter Paint Challenge about to start I needed to get back in the saddle, warm up the Pro Arte Sable and start to splash the Vallejo again.


This year I have decided to have a tank theme and try and crack through the huge backlog of 28mm Early War desert vehicles I have lying around in the to do box (I say box I mean small garage). First thing was to get a bit of pre season training in with a couple of A10 Tanks I needed for our next Op Compass Campaign Game.


The vehicles are from Warlord Games and will join another 3 A10s that I already own. The vehicles are painted in the early war Caunter Scheme as most of my vehicles are, I've gone for a very pale blue grey for my third colour on these. I have given up debating Caunter Colours and stick to my own interpretation, I have vehicles in the official colours (the earliest) and then others with various shades representing my interpretation of the colour change / fade for the third colour.


There is also a (shock, horror !) conversion on one of the vehicles, it sounds big and clever but all I have done is taken a 3" CS barrel from a Rubicon Models Crusader it (cheers Steve πŸ‘) and replaced the two pounder barrel on the original model to get a Close Support version, which is required for the game mentioned above.


It's nice to get a couple of new vehicles finished and hopefully this will get me in the mood for the challenge. After all looking at the pic below I have 11 Honeys, 4 A13s, 7 Crusaders, a Matilda, 5 Panzer III, 2 Panzer IV, an 8 rad, 3 Sdkfz 222, a Panzer II, 3 Mark VI Light Tanks, 3 Italian M13/40 tanks and 6 M11/39 tanks to be going on with.


The plan past year during the Challenge was to complete a small unit of 6 Cavalry each week to keep me driving forward, it worked a treat. This year I plan a minimum of 3 vehicles each week, so there are more than enough in these boxes to keep me going.


I only started playing around with weathering of vehicles a year or so ago so I'm quite new to it, there are some washes, some chipping and a bit of streaking on these, I don't want to go too far with it (some models are all weathering and no paint) but I'm happy with my progress.


The vehicles are due in action straight away so will have the opportunity to perform dreadfully (as all new units must) pretty soon.


So the wing table will be mostly empty for the next couple of weeks whilst I get this lot cleaned up, washed, dried, built and primed ready for the start of the challenge on the 21st December. See you at the start line.


The Nocturnal Financier

I may be a lot of things, but I'm essentially a Capitalist. A Capitalist believes in nocturnal finance. The way you retire is to have your money work for you while you sleep. For many, that's a 401K, but for the small business owner, it's the exploitation of labor, to quote Marx. Most small business owners have little in savings, and I'm ashamed to say, I'm not an exception.

To be a Capitalist is to put your eggs in the nest of others, hoping they'll warm and nurture them in exchange for payment. It's also to accept the rightness of your willingness to work for others back in your day as a nest warmer. That's the main difference between my nest egg and the nest egg of an employee. Rather than relying on the numerical supremacy of an index fund, I let some kid in their 20's, with little nest sitting experience, sit on my valuable eggs. Hopefully you discover the cracks early enough.

This Capitalist egg sitting may seem to fly in the face of the general social welfare, but I believe we can work towards a more equitable society while insisting people take the initiative to improve their individual situation. Only a cretin truly believes there's a level playing field. The game is rigged. Sometimes it's rigged in my favor but most of the time, not so much. I like the game, but it is a system designed by the winners to keep them winning. I know we can fix the game with a well thought out expansion (with a lot more players), rather than tossing the game (an egg toss).

I vacuumed my million square feet to get to my exalted seat known as "the middle." If I can keep the balls in the air long enough, I may slowly recede from my business while others do the heavy lifting. Because I have a bad back from that heavy lifting and no workers comp insurance. If I can raise up, mentor, or at least pay well my employees along the way, I consider that a double victory. One manages a game store now. Another is head buyer at a major distributor. I am a stepping stone, so I can't take credit for their victories, but I hope we came together to build something wonderful that positively impacted their future.

All of this could come crashing down with a couple bad months. Perhaps I injure myself. I have key man business insurance if I die, but a good maiming? Not covered. Perhaps a national tragedy keeps people at home. A major Bay Area earthquake, long overdue, could eliminate my entire community in a moment. There is no backup plan, no unemployment, no explaining the situation to the boss. The vast majority of my nocturnal capital is tied up in worthless cardboard. Does this instability and painful chance of failure make the true socialist feel any better about my exploitation? Doubtful, but there it is.

The restless sleep of the nocturnal financier means you're never quite rested. I taught my young nephew the phrase, "I'll sleep when I'm dead!" It angered his mother, but it should be the mantra of the small business owner. No safety net. No rest. No real time away. The boss is a jerk. The customers are unreasonable. The employees are stealing. Your partners carry knives for the inevitable stab to the back. I can't imagine life any other way, and if I had to have my labor exploited again, if I had to mind someone else's eggs, I would be longing for the sleepless nights of the nocturnal financier.

Wednesday, February 19, 2020

XCOM - The Long War Files

I recently became obsessed with XCOM: Enemy Unknown and decided to try out the player made overhaul known as "Long War" which expands the base game to be exceptionally difficult and in most regards more like an actual war. I decided to blog the exploits of my team in a yet unnamed project. I'd like each post in the series to be a stand-alone short story about the experiences of those involved - with some scattered pictures of the mission highlights. One of the greatest parts of the XCOM series is the stories it generates about these characters and their ordeals. I hope to capture some of that and share it here in this writing project.



Table of Contents

Battle For Boulder Badge


After the devastating loss of Rascal, I went back to training out on Route 2 with Lucky. There was no way a mere Metapod was going to stand up to Gym Leader Brock. I had confidence that Rascal, Nibbles and Kiwi would help me earn the Boulder Badge, but without Rascal my confidence faltered. It took us a few days, but eventually Lucky sprouted wings and evolved into Butterfree, a significant improvement over the lovably little lump of a PokΓ©mon he was as Metapod. I did not neglect Kiwi and Nibbles during this time, either, but their progress was a bit less important.
Once Lucky had evolved, I spent what little money I had on a couple of potions at the PokΓ©Mart. Although they were expensive, I would not let another PokΓ©mon fall in the Pewter City Gym. I absolutely would not. My nerves were shot as I stepped into the gym for the second time. I remember I was sweating and shaking just thinking about facing Brock. I saw the Junior Trainer who had bested my poor Rascal. He gave me an approving nod, but it did little to improve my disposition. Brock stood at the far end of the gym and beckoned me forward. He had seen my fight with the Junior Trainer several days ago and was eager to face me.

I clenched my jaw tightly as I threw out my first PokΓ©mon. Kiwi met Brock's Geodude face-to-face in the gym's arena. We wasted no time kicking up as much dust as possible to obscure Geodude's vision. Brock had Geodude spend most of its time curling up into a defensive ball, but every now and then it lashed out with a tackle that it simply couldn't land on Kiwi. When I felt it's accuracy was sufficiently incapacitated, I withdrew Kiwi and used Nibble to wear down the Geodude slowly but surely. The Geodude was powerless in the dust Kiwi's sand-attack had kicked up and against Nibbles relentless tackling.
Then Brock threw out his champion, the Onix. I tossed Kiwi back into the ring hoping to repeat our earlier performance on Geodude. Kiwi kicked up as much sand as he could, but Onix still managed to land a lucky strike on him. It hurt Kiwi enough to discourage me from keeping Kiwi on the field any longer. Nibbles was sent out while Onix merely bided his time. I knew immediately that any attacks on Onix while in this defensive state would be unleashed twofold onto its attacker. Your only choices are to crush it swiftly, which is difficult against a rock hard PokΓ©mon like Onix, or to wait it out.
Nibbles began to stare down his opponent while it remained in its defensive posture. Slowly this would lower the Onix's defenses and leave it vulnerable to a massive strike. Eventually, Nibbles was exchanged for Lucky who covered the Onix in its string shot while it continued to wait for our attacks. Feeling safer, Kiwi returned to the battle to continue whipping up sand into Onix's face. Then as soon as Onix released its defensive posturing, Kiwi slammed it with a gust from his wings and knocked the Onix to the floor.
That was how I won my first badge in the great region of Kanto.

Brock was impressed and clasped me firmly on the back with a great slap of his hand. He knew about Rascal, of course, and was pleased at my stance on training. He liked how patient and defensive I was and as a reward not only gave me a handsome sum of PokΓ©Dollars, but a Technical Machine that would teach certain eligible PokΓ©mon his Onix's signature technique of biding time and waiting for the counter strike. This strategy didn't really work out well for Brock that day, so I wasn't sure how I would incorporate it on to a team that I intended to take as few hits as possible. I didn't want to be rude, though, so I graciously accepted the TM #34 and the Boulder Badge.
I was now officially on the road to challenge the Indigo Plateau League. I really hadn't come to Kanto expecting to do something quite that dramatic, but I was slowly being pushed in that direction. Professor Oak had prompted me to take this journey and running into Wolf made me question what the journey really meant to me personally. The encounter with the snarky trainer in Viridian City helped me shape my personal goals and encouraged me to challenge the gyms to seek reputation and understanding in the world of PokΓ©mon training. Now, I had my first badge pinned proudly to my backpack and I was on my way to the next adventure — with considerably more money to spend thanks to my winnings.

Current Team:
Attacks in Blue are recently learned.

Thursday, February 13, 2020

Brave Browser the Best privacy-focused Browser of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

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