The Game Boy Advance has a TFT LCD screen, and in its last variants, the screen was backlit. TFT screens offer faster pixel response times over earlier passive matrix technology. The GBA TFT LCD screen was improved over the earlier screens used for the Game Boy Color, but developers took advantage of the response time of these screens on occasion to make for interesting effects. Let's take a look.
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Saturday, March 28, 2020
Screen Persistence And The GBA - LCD Abuse
Streets Of Rage (Genesis/Mega Drive)
Developer: | Sega | | | Release Date: | 1991 | | | Systems: | Mega Drive, Master System, Game Gear |
This week on Super Adventures, I'm playing Streets of Rage on the Sega Mega Drive. Seems weird that it's taken me this long to get around to it, but I was putting it off until I figured out how to screenshot a soundtrack. Turns out that it's all on YouTube though, so you can listen to it there while you read: a link to that thing I just told you about.
But why am I playing this right after playing the very similar Golden Axe? Well, I had this great idea, where I was going to play all three of the games on my Mega Games 2 compilation cartridge. I figured they were so basic I'd get like eight screenshots out of each, but I could put them together to get a full article out of them. Then I saw how long how the Golden Axe section was becoming on its own and realised that my clever scheme wasn't going to work... but whatever, I'm all set up here to play some Streets of Rage so I'm writing about it anyway.
They're both side scrolling beat 'em ups developed by Sega, but Streets of Rage isn't a coin-op conversion like Golden Axe; it was a Mega Drive game from the start. Though it was ported across to the Master System and Game Gear so I suppose I have to check out those versions as well. Here's another exciting fact about it: the fighters shouldn't have amputated legs on the title screen, that seems to be a quirk of the PAL version I'm playing.
That guy's hair is made of spaghetti in all regions though. Also all three of them always wear gloves that cover their knuckles, despite the fact that the game's called Bare Knuckle in Japan.
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28Mm Mk VI Light Tanks For The Desert
I haven't posted any new stuff for a while as I have been having some nightmares with paint flaking on a bunch of Blitzkrieg Miniatures and it's kind of put me off painting a bit.
The troop of three tanks has two Mk VI B and 1 Mk VI C the former armed with a Vickers and a Besa MG whilst the Cupola less C has a 15mm Besa.
My early war British Forces are for late 1940 and 1941 so most have the famous Caunter Camouflage Scheme. I tend to vary the colours I use to reflect the alterations in hue due to the harsh desert conditions but with these I have used the Official colours from the AK Interactive Caunter Paint Set.
I've added decals from a number of sources but a few weeks ago I picked up some Tank Name decals from Warlord Games and have used them for the first time on the rear of the turrets on these.
We have a Desert game coming up next so I will get these on the table nice and quick.
To add a bit more character I've added some Perry Miniatures tank commander figures, I do love the Perrys stuff, it really compliments my painting style and a splash of the right colour in the right place and they just come to life.
I think with these smaller tanks the Caunter Scheme breaks up the shape of the vehicle as a it was designed to do, in a similar manner to the Dazzle camouflage that started on ships in WW1.
Lots of new tanks coming soon.
Monday, March 23, 2020
People Behind The Meeples - Episode 208: Mallory Shepherd
Welcome to People Behind the Meeples, a series of interviews with indie game designers. Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before. If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!
Name: | Mallory Shepherd |
---|---|
Email: | Contact@cleverfoxconsultants.com |
Location: | Dallas, TX |
Day Job: | I have a consulting company for marketing and project management. Clever Fox Consultants. I help people complete their projects on time and on budget and also do marketing for their products! And manage crowdfunding campaigns/product photography, etc. |
Designing: | Less than six months. |
Webpage: | Cleverfoxconsultants.com |
BGG: | LittleBug627 |
Twitter: | @LittleBug627 |
Instagram: | @TheMeeplesMadeMeDoIt |
Find my games at: | Nowhere yet! |
Mallory Shepherd
Interviewed on: 8/20/2019
This week's interview is with Dallas designer, Mallory Shepherd. Mallory has been a part of the board game industry for a while now, doing project management, marketing, and helping with crowdfunding through her company, Clever Fox Consultants. Recently she's turned to the design side of board games and I'm excited to see what kinds of games she creates! Read on to learn more about Mallory and her projects!
Some Basics
Tell me a bit about yourself.
How long have you been designing tabletop games?
Less than six months.
Why did you start designing tabletop games?
I've been involved in the industry as a playtester and with marketing/project management for several years, and I finally made the jump over into designing. I made the jump because there were games with themes I wanted to play that didn't exist. And I was honestly inspired a lot by Elizabeth Hargrave.
What game or games are you currently working on?
Currently unnamed game involving libraries.
Have you designed any games that have been published?
Not yet, but I've done playtesting and marketing on a lot of published games! Most recently Unmatched and Lanterns Dice.
What is your day job?
I have a consulting company for marketing and project management. Clever Fox Consultants. I help people complete their projects on time and on budget and also do marketing for their products! And manage crowdfunding campaigns/product photography, etc.
Your Gaming Tastes
My readers would like to know more about you as a gamer.
Where do you prefer to play games?
I love all types, but party games and games with mostly luck are my least favorite. I equally love Ameritrash and Euro games.
Who do you normally game with?
I have a game group and then a few friends that we play a lot of two player modes on.
If you were to invite a few friends together for game night tonight, what games would you play?
Whatever one of us just got fulfilled off of Kickstarter. I just got the expansion for Inis so maybe that.
And what snacks would you eat?
I'm lucky, my friend usually makes something in her air fryer or bakes things for us. When I'm hosting we usually have delivery of some kind and chips/some kind of dry snack around the games. And cheese. Always cheese.
Do you like to have music playing while you play games? If so, what kind?
Sometimes we play mood music based on the theme of the game.
What's your favorite FLGS?
Madness Comics and Games
What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite: I'm on a Champions of Midgard kick because I'm excited to get my Kickstarter copy of Reavers. Least: Smash Up. It's on my shelf and I don't want to get rid of it, but it doesn't make it to the table at all anymore. Worst: Do prototypes count? Hmmm a published game I really didn't care for is a Fantastic Beasts Dice game. It's basically co-op Yahtzee and there just wasn't any substance to it.
What is your favorite game mechanic? How about your least favorite?
Favorite: this one is hard. I like a lot of different mechanics. But if I had to pick, I'd say deck building. I really love deck builders and the thrill you get when you can get that perfect turn off. Least: PLAYER ELIMINATION. I hate it and it needs to go.
What's your favorite game that you just can't ever seem to get to the table?
I tend to get a lot of games to the table, but I haven't played Dead of Winter for a long time because it's hard to get people to commit to a game that takes a bit more to teach and play.
What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games
Do you design different styles of games than what you play?
I like to design Board Games, RPG Games
OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No
You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.
When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I'm a theme first person and let the mechanics evolve from there into what feels natural and makes sense for the theme.
Have you ever entered or won a game design competition?
Haven't entered one yet!
Do you have a current favorite game designer or idol?
I'm sure he's a lot of people's but Jamey Stegmaier. He puts a lot of thought into his games and takes risks and I admire him for that.
Where or when or how do you get your inspiration or come up with your best ideas?
From all over. First, I pick themes that I love and am passionate about. You have to be if you are going to be researching things about it. I get a lot of inspiration while I'm doing research on the theme too. A lot of mechanics make sense from learning about the theme. Another place I get inspiration from is playing a lot of games. I mean A LOT of games. Of all different types. And third, I listen. I listen to my game group when we are playing a game and someone says "man I wish I could do this in this game." And I also get a lot of inspiration from playtesting other people's games. You have those "aha!" moments when you see a mechanic and realize if you tweaked it a bit it would work really well in your game.
How do you go about playtesting your games?
I'm part of a design group and we playtest for each other. I also get my friends involved. Then after that I ask my friends to find friends and so on.
Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Both!
What do you feel is your biggest challenge as a game designer?
Killing your baby. I think that's the hardest thing for any designer to do. Apart from that, it's knowing when your game is ready to be pitched or to go on Kickstarter. There is always a "I could make this better" and knowing when to stop can be hard for me.
If you could design a game within any IP, what would it be?
Harry Potter. I'm a giant Potterhead.
What do you wish someone had told you a long time ago about designing games?
Just do it. Just get out there and start making one. There are no bad ideas at the start. I sat on the sidelines for so long testing games and wishing I knew how to make one before I realized they don't have any more idea what they are doing than I do in the beginning. I'd have started designing a long time ago if someone had told me to just start making a notecard prototype with all your weird ideas and it's fine if it's bad. That's where we all start.
What advice would you like to share about designing games?
Pick themes/mechanics you care about and wish existed. You will spend a lot of time with them. It's also better to start making a simple prototype right off the bat than trying to plan it all out on paper first.
Would you like to tell my readers what games you're working on and how far along they are?
Games that are in the early stages of development and beta testing are: Library Game
Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Dallas Design Group
And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!
Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Dr Pepper, and I had to google what a Betamax was.
What hobbies do you have besides tabletop games?
There are other hobbies? JK, I really enjoy reading and listening to podcasts. And geeking out over fandoms. I also like photography.
What is something you learned in the last week?
I'm teaching myself how to edit video so a lot of video things.
Favorite type of music? Books? Movies?
I don't have a favorite type of music, but I love sci-fi/fantasy/post apocalyptic books and movies.
What was the last book you read?
Tiny But Mighty. It's a book written by a kitten advocate and rescuer. She's really reminded me that even one person doing small things can make a difference.
Do you play any musical instruments?
No, I wish I did but don't have the time to practice.
Tell us something about yourself that you think might surprise people.
I don't like ketchup, mustard, or mayo.
Tell us about something crazy that you once did.
I touched a Monet painting in Paris. The actual painting. Pretty sure you can get arrested for that.
Biggest accident that turned out awesome?
I kind of accidentally adopted my cat. She was just supposed to stay for the weekend and it's been two and a half years now. She's my constant companion and is pretty awesome.
Who is your idol?
Ruth Bader Ginsburg. She's done so much for equality in the United States and didn't let anything stop her in a time it was unheard of for a woman to be a lawyer.
What would you do if you had a time machine?
I'd treat it more like a time turner and do over certain little mistakes. And maybe go to the future. I'd be tempted to go to the past but be terrified of the butterfly effect. I'd love to solve some historical mysteries though!
Are you an extrovert or introvert?
Ambivert. It's a thing, look it up!
If you could be any superhero, which one would you be?
Captain Marvel. She's strong, has a lot of powers, and can fly through outer space! How cool is that?
Have any pets?
An awesome cat. Her name is Kat.
When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I'd hope for Star Realms to survive. Imagine an Ice Age people playing a game with spaceships. I'd be okay if Cards Against Humanity was never played again. (Sorry, not sorry.)
If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Lindsey Rosenthal, for getting me into the design group I'm part of. They really pushed me to start making my ideas into reality.
Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?
Be kind to people.
And...
I really like cheese.
Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html
Did you like this interview? Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter . And be sure to check out my games on Tabletop Generation.
Friday, March 20, 2020
Thursday, March 19, 2020
Alpha Blue 50% Off
Want that sweet, sweet sleazy sci-fi action? Well, Alpha Blue is half-off this week!
What is Alpha Blue? It's a rules-light, random table heavy, humorous, space opera RPG with occasional XXX dalliances... and that's what makes it different, what makes it special.
No other RPG combines science-fiction with sex like Alpha Blue. Get some!
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VS
p.s. Don't think sexy space opera is a viable sub-genre? Check this out!
Works In Progress
DE: Extending Threat With Obsidian Rose
Looks like meat is back on the menu boys! |
One of the ways we're going to min-max my Black Heart Kabal list is to explore other Obsessions. I've already got myself a rock solid list, the only thing I'm going to do now extending the threat range. We just have to make sure we have enough units in a detachment to buy enough dedicated transports and the right mix of Obsessions.
What I'm going to do is turn the majority of my Blasters and Kabalite troops into Obsidian Rose. This gives them 6" more range on all their weapons; which gives them 24" Blasters and 30"/15" Rapid-fire Splinter Rifles. After, I'm going to stuff as many of them as I can into Black Heart Raiders so the 6+++ makes them harder to kill. I can do this because all our transports have the Drukhari keyword and no Obsession specific ties. This allows me to mix and match our Obsessions to get the most out of our units.
Quick note:
In case you're wondering, I think Flayed Skulls' extra 3" movement can be nice for more Wych-oriented lists using Raiders as the delivery mechanism. Just keep in mind that not every Obsession works with others. It just happens to be that Obsidian Rose and Black Heart's bonuses work simultaneously, without conflict and in perfect concert with one another. It's a match made in hell.
Don't fret guys, this is very much with the fluff and it looks like it's intended. We're supposed to be able to mix and match different Kabals, Cults and Covens to make a better army. I think, if I'm to be completely honest, that people are just so used to Dark Eldar being a punching bags of the fucking game that all of a sudden, everything is question when we're suddenly powerful. While I can see crap like the infinite CP loop and Agents of Vect not requiring Black Heart units as a problem, this is something I see as intended. Just think of it as bribes and deals being struck before the battle.
Anyways, I didn't mean to rant. This is what the updated list looks like:
1999 // 8 CP
Obsidian Rose Battalion +3 CP
HQ:
Archon, Agonizer, Blaster, PGL = 94
Archon, Agonizer, Blaster, PGL = 94
TROOP:
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
+++
Black Heart Spearhead +1 CP
HQ:
Archon, Agonizer, Blaster = 91
Warlord: Cunning, Living Muse
TROOP:
7x Warriors, Blaster = 59
PARTY BUS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
HEAVY:
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125
+++
Black Heart Air Wing +1 CP
FLYER:
Razorwing, 2x Dinsintegrators = 135
Razorwing, 2x Dinsintegrators = 135
Razorwing, 2x Dinsintegrators = 135
Stalk thy enemy. Slay thy enemy. |
Increasing overall threat range is exactly what we want as a shooty army. It gives greater distance between our fragile units and our enemies, and allows us to easily threaten even the most heavily armored units in much greater volume. Extra range allows us to set the tempo of the game and control our opponents through the use of kiting and forcing desperate situations. With Strategems such as Fire and Fade, you'll be able to pull off some amazing circumstances that your opponents will surely loathe you for.
Let's take a closer look at our Firepower with respect to Range:
15 Disintegrators at BS3+ at 36"+ range
9 Dark Lances at BS3+ with 4 of these shooting from 42" range
9 Blasters at BS3+ with 8 of these shooting from 24"+ range
3 Blasters at BS2+ with 2 of these shooting from 24"+ range
3 Razorwing Missiles at BS3+ at 48"+ range
41 Splinter Rifles at BS3+ with 28 of these shooting from 30" range, 15" Rapid-fire
The pluses at the end of the range represent all the unaccounted movement. As you can see here, extending the range of our weapons is primarily to benefit the multiple Blasters I have in each unit. If you think about it: Moving a Raider within 24" of something pretty much turns the thing into a Ravager with Dark Lances. You get the extra S8 AP-4 D6 damage shots at full ballistic skill and if you have Archons nearby to give re-rolls, all the better. The one thing I want you guys to take away from all this is that extra range is always good for a shooty army. You want to be able to control the battlefield with your movement and through sheer firepower. The extra threat range gives us the ability to control virtually any engagement as long as it's favorable for us. This is control at its absolute finest.
I hereby decree this list as the Kabal of the Black Rose using the units that I've selected.
Monday, March 16, 2020
Platic Crack?
I am stoked! The quality looks good, the price is right and the turn around time will be good. So why did it take six months then? Because it was free, a test mold and test shots arranged by my old account manager at WGF who has struck out on his own. He asked if I could send him the original files to split and use as a non-retail sample to show other clients. I agreed and after some waiting they arrived! This is only two of the five pose options... As a free test mold we were limited to a single sprue.
No doubt Wai Kee and the old WGF makes incredible plastic, but his shop is always jammed with production, this makes it pretty much impossible for me to look at that as a viable resource for future production or Kickstarter's. I had my doubts that anyone could get close, but I am reeealllly happy with these shots, and as this opens up the door again I am eyeing another Kickstarter.
I am still pulling together all the costs and if it appears to be a real option, I am more than happy to give it a go. This time would be FAR more focused. One kit at a time, with true costs, the molds and production would need to be funded in full for that 'episode'? But if it works, another would be on the heals of the last… Ferals? then StuG? then Shadokesh vehicle or walker… then whatever sounds fun.
With this kind of Kickstarter there would be a very focused goal, drive and costs… We are not so much looking at the typical song and dance hype train. The product would make it or not on its own merits, and cover its true costs.
Soooo what do you think?
Would you like to know more?
Sunday, March 15, 2020
How To Beat The Backloggery Boss! (Monday Musings 79)
They also have features that shows you trends of your backlog against games completed. Upon using these cheese strats, my unbeaten games percentages plummeted! I can't find a link on the site where it lists all of your badges in one place, so I'll make that suggestion!
If you find it very useful, make sure you chose a name that you really want, since you can't change your username as of this writing.
TheBackloggery Trends Chart |
Here's my Backloggery link.
I love the site because it's so easy to add, edit and view games, so impressed that I donated to the site awhile back. You can easily add games under a Collection Series, which streamlines, so you can view games even more conveniently.
Given that I have a large backlog (when I started, it was over 100 games), and I felt overwhelmed, but digging into my usual ways of finding cheese methods to beat a boss, I found ways you can cheese and defeat the Backloggery Boss!
I would sell, give away and/or donate all physical copies of games that you never played and really feel that you'll never play again. Don't be upset about giving up these games, for you can borrow those games back from library, or rent from GameFly (my review link) which thus far I had a surprisingly positive experience.
By donating and giving my games away, my backlog was heavily reduced by at least 50%, and I got a nice tax deduction! This is a win-win - you no longer have the guilt of an unplayed game, and by selling or donating, you get money back, and someone out there is enjoying your game so it doesn't go to waste. Through donation and giving away strat, that takes out 50% off Backloggery's health.
I wouldn't include any free games you've gotten through your Playstation or XBox subscription, since there's no "guilt" if you never play those games ever again, since they're free anyways. I also wouldn't include games that you received free in a bundled console package, because often you buy these bundled packages because they're actually cheaper than the console by itself.
Therefore, delete those free games, unless you want to include them as a reminder that this is a game you want to play down the road. On the other hand, if you need a reminder that you own a game, you most likely aren't interested in playing the game in the first place!
Next, I was very upset since I purchased a lot of digital copies of games and DLCs which comprised a substantial portion of my backlog. Upon reviewing The Backloggery FAQ section, it was noted how ownership is unclear, especially since a lot of games are purchased digitally. I was then excited, after reviewing legal rules into digital ownership, that we do not technically own these games at all!
Therefore, I deleted all the digital games I purchased that I don't intend to ever play again! Digital copies also include any DLCs you purchased as well! Often, when I buy DLCs, I already finished the game, and would start on the next, never going back to playing said DLC. Therefore, you can also delete those if you know for sure that you'll never go back to those neglected digital games and DLCs.
I can't tell you how refreshing that is, since quite a few digital games I purchased tend to be classic platform games, which I tend not to enjoy as much as RPGs, as well as iOS games that may not work on the next iPhone iteration (further, I refuse to buy any more Apple products due to atrocious customer service x 2), and hence will never play those.
Thankfully, Fortnite's Save the World was digital, so I can delete that game. Further, is this a finished game in the first place? I don't think Epic games ever completed it, instead focusing on Battle Royale, so there's no cheating here.
Make sure you label games that don't have an ending (such as Karaoke and Dance games), by labeling them as "Null", which will show up on your games collection list, but not counted toward your backlog.
By removing the vast amount of digital games and DLCs, that left my Backloggery boss near death at 4.9% health. The remaining 6 games are physical copies that I can easily donate. I'm so tempted to give away or donate Witcher 3 as I don't foresee myself playing the game, given that it's been years since I was thinking of buying it, and then once it was on a huge discount, I purchased it, and yet only played at most 30 minutes!
The remaining physical games I have are definitely games I will play which include only five, all on PS4: Final Fantasy X/X-2 Remake, Gravity Rush Remastered, Kingdom Hearts 3, Nier: Automata, and Nights of Azure 2.
With my strat of using GameFly, I will be renting games, and only buying a game that I want to play more in depth such as Sekiro. This will prevent the Backloggery Boss from resuscitating.
Clearly these strats are very cheese (which is how I tend to play games), but it works and isn't technically cheating!
Do you find these strats helpful or too cheese, and do you find it refreshing when you reduce your backlog?
The How of Happiness Review
Thursday, March 5, 2020
Buds, Blooms, And Thorns Review Of Island Hopper By Eagle-Gryphon Games
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Vitals:
Title: Island Hopper
Designed by: Scott Almes
Publisher: Eagle Gryphon Games
MSRP: $50
2-6p | 30-45 min | 8+
Introduction:
Each day in Island Hopper, players auction off the Captain's seat; the player who becomes the Captain is in charge of flying the plane for the day, but cannot make any deliveries of their own. To make their deliveries, the other players bribe the Captain to fly to the islands to which they need to go, thereby earning themselves cash. When it's time for the Captain to fly, the Captain must close his eyes, pick up their goods tokens, and attempt to land them in an island's harbor. A successful landing means that players can fulfill their contracts and the captain collects his bribe — but if the goods splash into the sea, you might find yourself under water...
—description from the publisher
Blooms are the game's highlights and features. Elements that are exceptional.
- A silly combination of dexterity and social interaction with a fun bidding mechanic.
- There are fun, strategic choices to make.
- The artwork by Kwanchai Moriya is whimsical and the components are top notch.
- There are lots of moments for laughs, as long as you don't take the game too seriously.
Buds are interesting parts of the game I would like to explore more.
- This game isn't for everyone, but if you like social interaction and light strategy, give it a shot!
- Having limited chances to say a single word has pros and cons. On one hand, it prevents people from just shouting things out randomly, on the other hand, with certain players it results in no one saying anything. It might be fun to try playing without the direction tokens and let the pilot have to figure out directions from a cacophony of different instructions.
Thorns are a game's shortcomings and any issues I feel are noteworthy.
- The game is simple enough, but the rulebook could have used a few more runs by a proofreader. There are a few typos and phrases that seem to be left over from the prototype (referring to coins as cubes, for example), the terms 'round' and 'phase' are used interchangeably, and there are a few details that seem to be missing (like what triggers the end game).
- We found players hands tend to either rise from the table or drop closer to the table, so some players tend to drop the goods from higher up, resulting in more bounces and less successful landings, while others are almost placing the goods right onto the islands. 2-3 inches is an ideal height, but it's difficult for everyone to be consistent.
- While the art throughout the game is pretty nice, the coins are super generic. They're functional, but about as plain as could be.
- There is a very high amount of luck in the game, particularly for what contracts and passengers are available to draw.
- Missing from the rules is what the ruling should be (success or not) if a good is on an island and coins. Not touching the table, but definitely supported by the coins surrounding the island. We've been playing that the coins become an extension of the island (thus making it even more attractive to try to fly to), but there's no discussion of this in the rules at all.
This is a great game to play with the family, particularly the 8-15 age range. I think the 12+ age limit is quite a bit higher than necessary - there are no complex mechanics or concepts. Probably the limiting factor is how far across the table the players can reach since the islands can be spread out a bit. I think if you like games like Colt Express, Junk Art, or similar light, silly games, Island Hopper might be a good choice for you!